this is ai generated from chat raw notes were deleted due to lack of coherent thoughts

rubik complexity spec (t, k, p)

1. basic explanation: mapping to a cube

we define a cube state in terms of moves and layers. each move corresponds to a generator of the rubik’s cube group. for an cube:

  • each face can be denoted .
  • for higher , inner slices are indexed: e.g., is the outer top layer, the second layer, etc.

thus, any cube state is a group element obtained by multiplying a sequence of such moves.

the complexity number measures how “far” a state is from another in a structured way:

  • = number of moves.
  • = number of distinct layers touched.
  • = permutation distance (minimal move distance between states).

we define:

this gives a complexity vector.

2. what the complexity number tells

  • : how long the solution path is (move count).
  • : how widespread the effect is across cube layers.
  • : true “distance” in the rubik’s group.

this allows us to compare states without reference to a specific solving method.

3. creating and finding states

using :

  • given , we can enumerate all possible states.
  • given a state, we can measure its .
  • we can constrain design: e.g., only 3 moves using 2 faces.

4. mathematical theory (group-theoretic expansion)

let be the group generated by legal moves of the rubik’s cube.

  • each state .
  • identity = solved cube.

move count

for a sequence with , the move count is:

layer spread

let be the set of unique layers touched by . then:

permutation distance

for two states , define:

that is, the minimal move length required to transform into .

complexity vector

finally:

this is well-defined for any cube.

5. use cases

  • designing training problems: set constraints.
  • measuring puzzle difficulty independent of solving method.
  • exploring reachable subsets of cube space.
  • evaluating ai/llm solvers with structured difficulty levels.
    flowchart TD
    A[Input Constraints<br>t, k, p] --> B[Generator]
    B --> C[Enumerated States]
    C --> D[Filtered Outputs<br>Target States]

cayley graph snippet

graph LR
    A[Identity] -- R --> B
    A -- U --> C
    B -- U --> D
    C -- R --> D

3×3 cube matrix representation

representing cube faces as matrices of stickers:

a move acts as a permutation matrix on this state vector. for example, flatten all stickers into a vector , then:

matrix multiplication flow

flowchart LR
    X[Start State Vector v] --> Y[Apply Move Matrix P]
    Y --> Z[New State v']